[][src]Struct euclid::Point3D

#[repr(C)]pub struct Point3D<T, U> {
    pub x: T,
    pub y: T,
    pub z: T,
    // some fields omitted
}

A 3d Point tagged with a unit.

Fields

x: Ty: Tz: T

Implementations

impl<T, U> Point3D<T, U>[src]

pub fn origin() -> Self where
    T: Zero
[src]

Constructor, setting all components to zero.

pub fn zero() -> Self where
    T: Zero
[src]

The same as origin().

pub const fn new(x: T, y: T, z: T) -> Self[src]

Constructor taking scalar values directly.

pub fn from_lengths(x: Length<T, U>, y: Length<T, U>, z: Length<T, U>) -> Self[src]

Constructor taking properly Lengths instead of scalar values.

pub fn from_untyped(p: Point3D<T, UnknownUnit>) -> Self[src]

Tag a unitless value with units.

impl<T: Copy, U> Point3D<T, U>[src]

pub fn to_vector(&self) -> Vector3D<T, U>[src]

Cast this point into a vector.

Equivalent to subtracting the origin to this point.

pub fn xy(&self) -> Point2D<T, U>[src]

Returns a 2d point using this point's x and y coordinates

pub fn xz(&self) -> Point2D<T, U>[src]

Returns a 2d point using this point's x and z coordinates

pub fn yz(&self) -> Point2D<T, U>[src]

Returns a 2d point using this point's x and z coordinates

pub fn to_array(&self) -> [T; 3][src]

Cast into an array with x, y and z.

Example

enum Mm {}

let point: Point3D<_, Mm> = point3(1, -8, 0);

assert_eq!(point.to_array(), [1, -8, 0]);

pub fn to_array_4d(&self) -> [T; 4] where
    T: One
[src]

pub fn to_tuple(&self) -> (T, T, T)[src]

Cast into a tuple with x, y and z.

Example

enum Mm {}

let point: Point3D<_, Mm> = point3(1, -8, 0);

assert_eq!(point.to_tuple(), (1, -8, 0));

pub fn to_tuple_4d(&self) -> (T, T, T, T) where
    T: One
[src]

pub fn to_untyped(&self) -> Point3D<T, UnknownUnit>[src]

Drop the units, preserving only the numeric value.

Example

enum Mm {}

let point: Point3D<_, Mm> = point3(1, -8, 0);

assert_eq!(point.x, point.to_untyped().x);
assert_eq!(point.y, point.to_untyped().y);
assert_eq!(point.z, point.to_untyped().z);

pub fn cast_unit<V>(&self) -> Point3D<T, V>[src]

Cast the unit, preserving the numeric value.

Example

enum Mm {}
enum Cm {}

let point: Point3D<_, Mm> = point3(1, -8, 0);

assert_eq!(point.x, point.cast_unit::<Cm>().x);
assert_eq!(point.y, point.cast_unit::<Cm>().y);
assert_eq!(point.z, point.cast_unit::<Cm>().z);

pub fn to_2d(&self) -> Point2D<T, U>[src]

Convert into a 2d point.

#[must_use]pub fn round(&self) -> Self where
    T: Round
[src]

Rounds each component to the nearest integer value.

This behavior is preserved for negative values (unlike the basic cast).

enum Mm {}

assert_eq!(point3::<_, Mm>(-0.1, -0.8, 0.4).round(), point3::<_, Mm>(0.0, -1.0, 0.0))

#[must_use]pub fn ceil(&self) -> Self where
    T: Ceil
[src]

Rounds each component to the smallest integer equal or greater than the original value.

This behavior is preserved for negative values (unlike the basic cast).

enum Mm {}

assert_eq!(point3::<_, Mm>(-0.1, -0.8, 0.4).ceil(), point3::<_, Mm>(0.0, 0.0, 1.0))

#[must_use]pub fn floor(&self) -> Self where
    T: Floor
[src]

Rounds each component to the biggest integer equal or lower than the original value.

This behavior is preserved for negative values (unlike the basic cast).

enum Mm {}

assert_eq!(point3::<_, Mm>(-0.1, -0.8, 0.4).floor(), point3::<_, Mm>(-1.0, -1.0, 0.0))

pub fn lerp(&self, other: Self, t: T) -> Self where
    T: One + Sub<Output = T> + Mul<Output = T> + Add<Output = T>, 
[src]

Linearly interpolate between this point and another point.

Example

use euclid::point3;
use euclid::default::Point3D;

let from: Point3D<_> = point3(0.0, 10.0, -1.0);
let to:  Point3D<_> = point3(8.0, -4.0,  0.0);

assert_eq!(from.lerp(to, -1.0), point3(-8.0,  24.0, -2.0));
assert_eq!(from.lerp(to,  0.0), point3( 0.0,  10.0, -1.0));
assert_eq!(from.lerp(to,  0.5), point3( 4.0,   3.0, -0.5));
assert_eq!(from.lerp(to,  1.0), point3( 8.0,  -4.0,  0.0));
assert_eq!(from.lerp(to,  2.0), point3(16.0, -18.0,  1.0));

impl<T: PartialOrd, U> Point3D<T, U>[src]

pub fn min(self, other: Self) -> Self[src]

pub fn max(self, other: Self) -> Self[src]

pub fn clamp(&self, start: Self, end: Self) -> Self where
    T: Copy
[src]

Returns the point each component of which clamped by corresponding components of start and end.

Shortcut for self.max(start).min(end).

impl<T: NumCast + Copy, U> Point3D<T, U>[src]

pub fn cast<NewT: NumCast>(&self) -> Point3D<NewT, U>[src]

Cast from one numeric representation to another, preserving the units.

When casting from floating point to integer coordinates, the decimals are truncated as one would expect from a simple cast, but this behavior does not always make sense geometrically. Consider using round(), ceil() or floor() before casting.

pub fn try_cast<NewT: NumCast>(&self) -> Option<Point3D<NewT, U>>[src]

Fallible cast from one numeric representation to another, preserving the units.

When casting from floating point to integer coordinates, the decimals are truncated as one would expect from a simple cast, but this behavior does not always make sense geometrically. Consider using round(), ceil() or floor() before casting.

pub fn to_f32(&self) -> Point3D<f32, U>[src]

Cast into an f32 point.

pub fn to_f64(&self) -> Point3D<f64, U>[src]

Cast into an f64 point.

pub fn to_usize(&self) -> Point3D<usize, U>[src]

Cast into an usize point, truncating decimals if any.

When casting from floating point points, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

pub fn to_u32(&self) -> Point3D<u32, U>[src]

Cast into an u32 point, truncating decimals if any.

When casting from floating point points, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

pub fn to_i32(&self) -> Point3D<i32, U>[src]

Cast into an i32 point, truncating decimals if any.

When casting from floating point points, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

pub fn to_i64(&self) -> Point3D<i64, U>[src]

Cast into an i64 point, truncating decimals if any.

When casting from floating point points, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

impl<T: Copy + Add<T, Output = T>, U> Point3D<T, U>[src]

pub fn add_size(&self, other: &Size3D<T, U>) -> Self[src]

impl<T: Float + Sub<T, Output = T>, U> Point3D<T, U>[src]

pub fn distance_to(self, other: Self) -> T[src]

Trait Implementations

impl<T: Add, U> Add<Size3D<T, U>> for Point3D<T, U>[src]

type Output = Point3D<T::Output, U>

The resulting type after applying the + operator.

impl<T: Add, U> Add<Vector3D<T, U>> for Point3D<T, U>[src]

type Output = Point3D<T::Output, U>

The resulting type after applying the + operator.

impl<T: AddAssign, U> AddAssign<Size3D<T, U>> for Point3D<T, U>[src]

impl<T: Copy + Add<T, Output = T>, U> AddAssign<Vector3D<T, U>> for Point3D<T, U>[src]

impl<T: ApproxEq<T>, U> ApproxEq<Point3D<T, U>> for Point3D<T, U>[src]

impl<T: Ceil, U> Ceil for Point3D<T, U>[src]

fn ceil(self) -> Self[src]

impl<T: Clone, U> Clone for Point3D<T, U>[src]

impl<T: Copy, U> Copy for Point3D<T, U>[src]

impl<T: Debug, U> Debug for Point3D<T, U>[src]

impl<T: Default, U> Default for Point3D<T, U>[src]

impl<T: Display, U> Display for Point3D<T, U>[src]

impl<T: Clone + Div, U1, U2> Div<Scale<T, U1, U2>> for Point3D<T, U2>[src]

type Output = Point3D<T::Output, U1>

The resulting type after applying the / operator.

impl<T: Clone + Div, U> Div<T> for Point3D<T, U>[src]

type Output = Point3D<T::Output, U>

The resulting type after applying the / operator.

impl<T: Clone + DivAssign, U> DivAssign<Scale<T, U, U>> for Point3D<T, U>[src]

impl<T: Clone + DivAssign, U> DivAssign<T> for Point3D<T, U>[src]

impl<T, U> Eq for Point3D<T, U> where
    T: Eq
[src]

impl<T: Floor, U> Floor for Point3D<T, U>[src]

fn floor(self) -> Self[src]

impl<T, U> From<[T; 3]> for Point3D<T, U>[src]

impl<T, U> From<(T, T, T)> for Point3D<T, U>[src]

impl<T: One, U> From<Point3D<T, U>> for HomogeneousVector<T, U>[src]

impl<T, U> Hash for Point3D<T, U> where
    T: Hash
[src]

impl<T, U> Into<[T; 3]> for Point3D<T, U>[src]

impl<T, U> Into<(T, T, T)> for Point3D<T, U>[src]

impl<T: Clone + Mul, U1, U2> Mul<Scale<T, U1, U2>> for Point3D<T, U1>[src]

type Output = Point3D<T::Output, U2>

The resulting type after applying the * operator.

impl<T: Clone + Mul, U> Mul<T> for Point3D<T, U>[src]

type Output = Point3D<T::Output, U>

The resulting type after applying the * operator.

impl<T: Clone + MulAssign, U> MulAssign<Scale<T, U, U>> for Point3D<T, U>[src]

impl<T: Clone + MulAssign, U> MulAssign<T> for Point3D<T, U>[src]

impl<T: Neg, U> Neg for Point3D<T, U>[src]

type Output = Point3D<T::Output, U>

The resulting type after applying the - operator.

impl<T, U> PartialEq<Point3D<T, U>> for Point3D<T, U> where
    T: PartialEq
[src]

impl<T: Round, U> Round for Point3D<T, U>[src]

fn round(self) -> Self[src]

impl<T: Sub, U> Sub<Point3D<T, U>> for Point3D<T, U>[src]

type Output = Vector3D<T::Output, U>

The resulting type after applying the - operator.

impl<T: Sub, U> Sub<Size3D<T, U>> for Point3D<T, U>[src]

type Output = Point3D<T::Output, U>

The resulting type after applying the - operator.

impl<T: Sub, U> Sub<Vector3D<T, U>> for Point3D<T, U>[src]

type Output = Point3D<T::Output, U>

The resulting type after applying the - operator.

impl<T: SubAssign, U> SubAssign<Size3D<T, U>> for Point3D<T, U>[src]

impl<T: Copy + Sub<T, Output = T>, U> SubAssign<Vector3D<T, U>> for Point3D<T, U>[src]

impl<T: Zero, U> Zero for Point3D<T, U>[src]

Auto Trait Implementations

impl<T, U> RefUnwindSafe for Point3D<T, U> where
    T: RefUnwindSafe,
    U: RefUnwindSafe

impl<T, U> Send for Point3D<T, U> where
    T: Send,
    U: Send

impl<T, U> Sync for Point3D<T, U> where
    T: Sync,
    U: Sync

impl<T, U> Unpin for Point3D<T, U> where
    T: Unpin,
    U: Unpin

impl<T, U> UnwindSafe for Point3D<T, U> where
    T: UnwindSafe,
    U: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T> ToString for T where
    T: Display + ?Sized
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Zero for T where
    T: Zero
[src]