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use crate::components::{Name, NameTable};
use specs::prelude::*;
#[derive(Debug)]
pub struct NameTableBookkeeping {
changes: ReaderId<ComponentEvent>,
inserted: BitSet,
}
impl NameTableBookkeeping {
pub const NAME: &'static str = module_path!();
pub fn new(world: &World) -> Self {
NameTableBookkeeping {
changes: world.write_storage::<Name>().register_reader(),
inserted: BitSet::new(),
}
}
}
impl<'world> System<'world> for NameTableBookkeeping {
type SystemData = (
Entities<'world>,
ReadStorage<'world, Name>,
Write<'world, NameTable>,
);
fn run(&mut self, data: Self::SystemData) {
let (entities, names, mut name_table) = data;
self.inserted.clear();
for event in names.channel().read(&mut self.changes) {
match dbg!(event) {
ComponentEvent::Inserted(id) => {
self.inserted.add(*id);
},
ComponentEvent::Removed(id) => {
name_table.remove_by_id(*id);
},
ComponentEvent::Modified(id) => {
name_table.remove_by_id(*id);
self.inserted.add(*id);
},
}
}
for (ent, name, _) in (&entities, &names, &self.inserted).join() {
use std::collections::hash_map::Entry;
match name_table.names.entry(name.clone()) {
Entry::Vacant(entry) => {
entry.insert(ent);
},
Entry::Occupied(mut entry) => {
log::warn!(
"Duplicate name found when associating {:?} with \"{}\" (previous entity: {:?})",
ent,
name.as_ref(),
entry.get()
);
entry.insert(ent);
},
}
}
}
fn setup(&mut self, world: &mut World) {
<Self::SystemData as shred::DynamicSystemData>::setup(
&self.accessor(),
world,
);
let entities = world.entities();
let names = world.read_storage::<Name>();
let mut name_table = world.write_resource::<NameTable>();
name_table.clear();
for (ent, name) in (&entities, &names).join() {
name_table.names.insert(name.clone(), ent);
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn setup_creates_all_outstanding_names() {
let mut world = World::new();
crate::components::register(&mut world);
let first = world.create_entity().with(Name::new("first")).build();
let second = world.create_entity().with(Name::new("second")).build();
let mut system = NameTableBookkeeping::new(&world);
System::setup(&mut system, &mut world);
let names = world.read_resource::<NameTable>();
assert_eq!(names.len(), 2);
assert_eq!(names.get("first").unwrap(), first);
assert_eq!(names.get("second").unwrap(), second);
}
#[test]
fn run_will_keep_the_nametable_updated() {
let mut world = World::new();
crate::components::register(&mut world);
let first = world.create_entity().with(Name::new("first")).build();
let second = world.create_entity().with(Name::new("second")).build();
let mut system = NameTableBookkeeping::new(&world);
System::setup(&mut system, &mut world);
let third = world.create_entity().with(Name::new("third")).build();
world.delete_entity(first).unwrap();
world.maintain();
system.run_now(&world);
let names = world.read_resource::<NameTable>();
println!("{:?}", *names);
assert_eq!(names.len(), 2);
assert!(names.get("first").is_none());
assert_eq!(names.get("second").unwrap(), second);
assert_eq!(names.get("third").unwrap(), third);
}
}